Sunday, July 23, 2006

I am now creating a course on how to use the CDK.
As the majority of users are interested in games, this is the area where the course outline will be focused.
Ultimately, as the number of users continues to increase, I hope there are people who want to create non-gaming experiences experiences, projects which perhaps explore movie-making, educational ideas or showcase their model creations in new ways.

As I have found the range of users' experience and knowledge to be very wide, I am starting very simply. The following is what I have presented to the class of 13-15 year olds I am presently teaching.

In addition to hands-on world building, the first class covered the following basics:

What is a game?
A game is an exchange of ideas and skills based on trust, organization and acceptance. There may or may not be points and there may or may not be an audience. Examples: solitaire, chess, soccer, NFL Football, Warcraft or The Lord of the Rings game.

What is the CDK?
The CDK is a collection of tools to help the user build worlds, experiences and games.
ADMINISTRATION and TEAMWORK are the backbone of good gamemaking.The successful use of these concepts increases efficiency and creates a game in which the talents of many people are all given the opportunity to develop fully.

The following is a simplified record of the jobs and procedures associated with a simple game.

SCREENCAPTURE
Team:
Name of Project
Started:
Finished
Briefing:
Objective/ /Description:
Producer: (ONLY USE INITIALS OR AN ALIAS)
Scriptwriter: (ONLY USE INITIALS OR AN ALIAS)
Programmer: (ONLY USE INITIALS OR AN ALIAS)
Art Director: (ONLY USE INITIALS OR AN ALIAS)
Sound Technician: (ONLY USE INITIALS OR AN ALIAS)
Music Director: (ONLY USE INITIALS OR AN ALIAS)
Model Maker: (ONLY USE INITIALS OR AN ALIAS)
Marketing/Sales: (ONLY USE INITIALS OR AN ALIAS)

Producer
Keeps the project on time. Listens, helps and keeps all members of the team informed and working together.

Scriptwriter
Creates the story and concept of the game: character descriptions, storyline, description of levels, etc.

Programmer/Coder

Uses technology and the contribution from all members to create the game.

Art Director
Creates the reality of the world by using style, colors, research and creativity.

Sound technician
May record sound or produce sound effects. Adds realism to the project by giving it sounds. May record and prepare speech for models. Makes sure that the programmer is given the music in the proper type of audio file.

Music director
USES MUSIC WITH PROPER KNOWLEDGE OF COPYRIGHT. May find music or hire musicians. Makes sure that the programmer is given the music in the proper type of audio file.

Model Maker
Uses software to create models-working with the art director and the programmer.

Marketing/Sales

Creates excitement for the product so that the public is informed and ready to buy the great game!

TESTING/FEEDBACK

Alpha testing

personnel
Comments:


Beta testing

summary: COMMENTS FROM EVERY MEMBER: suggestions, problems, good points, bad points

Internal Test Report:

Bugs noted:

Bug repair schedule:

External test Report

0 Comments:

Post a Comment

<< Home