Friday, June 16, 2006

As the CDK has an important relationship with models, I have learned a bit, not just about models, but how important the communication is between modelmakers and the CDK programmer.
I have started this list as a means of allowing the modelmaker and the programmer to identify differences before they become a problem.

It is not complete, by any means, for high-end games with huge budgets and many teams.

However, I hope it is a starting point for CDK level projects.
I look forward to hearing suggestions.

MODEL MAKING PROJECT SHEET
Company:

Project name:
Project number:

Project leader/Project team/contact info
Model name:

Model(s) to be completed by:

Model use:
Description:
Drawings/sketches/photos:

First importation test:
Trials:
Debugging schedule:
Detail: hi, medium low:
Texture/Skin/Mesh information:
Polygon count:
Engine to be used:
Operating system:
Engine supports vertex color: yes/noModel making software to be used:
Drawings/sketches/photos

First importation test:
Trials/ debugging schedule:

Detail: hi, medium low:
testure/Skin/Mesh information:

Polygon count:

Game engine to be used:
Operating system:

Physics engine to be used:
Programmer/Modelmaker testing schedule:

Engine supports vertex color: yes/no
Model making software to be used
Who is responsible for editing model parameters?
Contact info:
Model interacts with other models?
Notes on editing parameters:

Who is responsible for animations?
Model interacts with other models?
If so, please describe interaction:
Number of animations:
Animation to be completed by:
First animation test:
Animation trial/debugging schedule

Who is responsible for editing model parameters?
Contact info:
Model interacts with other models?
Notes on editing parameters

Who is responsible for animations?
Model interacts with other models?
If so, please describe interaction
Number of animations:
Animation to be completed by:
First animation test:
Animation trial/debugging schedule

Scaling issues
Examples
Finished models belong to:

Notes

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